01
Supply as the core system
Derricks, refineries, supply points and tanker trucks form a real, attackable logistics chain running to the front. Every unit burns diesel and ammunition — a severed line stops any advance.
The supply line decides.
A real-time strategy game about the thing other RTS games skip: the supply line. Currently in private beta.
01 · THE CORE
Guns without ammunition go silent. Whoever protects their own artery and cuts the enemy's wins — not whoever clicks faster.
In FERROCADE supply is not a bar at the edge of the screen. It is a chain of buildings and vehicles running the width of the map, and it can be cut anywhere along its length. A push that outruns its supply stops — reliably, every time.
Built in Rust, rendered in real 3D, with a day and night cycle, weather, and a map that remembers where your convoys have driven.
02 · SYSTEMS
None of these is a side mode. Each one feeds the others, and all four together are the game.
01
Derricks, refineries, supply points and tanker trucks form a real, attackable logistics chain running to the front. Every unit burns diesel and ammunition — a severed line stops any advance.
02
Combine hull, propulsion, turret and modules freely — from the scout buggy to the siege colossus. Every design has weight, consumption and a magazine, and the workshop tells you the cost before you build it.
03
Fog of war, sensors, counter-battery radar and satellite passes. Reconnaissance is not a convenience feature — it is the precondition for your artillery having a target at all.
04
A branching tech tree whose key decisions shape how you play — and how the enemy AI plays, because it commits to a doctrine of its own.
03 · FROM THE GAME
Every shot comes straight out of the engine, with no retouching. For the battle images we positioned the armies — the fighting is the simulation's. Click opens full resolution.
FULL SIZE
FULL SIZE
FULL SIZE
FULL SIZE
FULL SIZE
FULL SIZE
FULL SIZE
FULL SIZE
04 · PRIVATE BETA
FERROCADE is being built quietly: no campaign, no shop, no waiting-list mechanics. There is a short list and a developer who decides who joins next. Put your address down — when a seat opens up, we get in touch.