FERROCADE

FERROCADE

The supply line decides.

A real-time strategy game about the thing other RTS games skip: the supply line. Currently in private beta.

macOS via TestFlight Windows as a direct download Game in German

01 · THE CORE

Tanks without diesel don't roll.

Guns without ammunition go silent. Whoever protects their own artery and cuts the enemy's wins — not whoever clicks faster.

In FERROCADE supply is not a bar at the edge of the screen. It is a chain of buildings and vehicles running the width of the map, and it can be cut anywhere along its length. A push that outruns its supply stops — reliably, every time.

Built in Rust, rendered in real 3D, with a day and night cycle, weather, and a map that remembers where your convoys have driven.

  • SCOUT What you have not seen does not exist for you.
  • SUPPLY Diesel and ammunition all the way forward — or not at all.
  • ADVANCE The attack holds exactly as long as the line does.

02 · SYSTEMS

Four systems, one circuit.

None of these is a side mode. Each one feeds the others, and all four together are the game.

01

Supply as the core system

Derricks, refineries, supply points and tanker trucks form a real, attackable logistics chain running to the front. Every unit burns diesel and ammunition — a severed line stops any advance.

02

Modular vehicle designer

Combine hull, propulsion, turret and modules freely — from the scout buggy to the siege colossus. Every design has weight, consumption and a magazine, and the workshop tells you the cost before you build it.

03

Information warfare

Fog of war, sensors, counter-battery radar and satellite passes. Reconnaissance is not a convenience feature — it is the precondition for your artillery having a target at all.

04

Research & doctrines

A branching tech tree whose key decisions shape how you play — and how the enemy AI plays, because it commits to a doctrine of its own.

8Players in multiplayer
5Tutorial acts
4Difficulty levels
2Platforms

04 · PRIVATE BETA

We play in small numbers.

FERROCADE is being built quietly: no campaign, no shop, no waiting-list mechanics. There is a short list and a developer who decides who joins next. Put your address down — when a seat opens up, we get in touch.

MACOS Invitation through Apple TestFlight, straight to your email address.
WINDOWS Direct download of the current build the moment you are approved.
STATUS Check any time under Beta status with your email.
LANGUAGE The game's interface is German only for now. This page is not.

We store only what you type here, and use it only for beta access. No newsletter, nothing passed on, deleted on request — privacy notice. Legal pages are provided in German.